
Free Parking Jackpot - Monopoly Expansion Pack
Before Playing a Game
When using this Monopoly expansion, DO NOT use Chance and Community Chest at all.
- Their board spaces will be replaced by the “Spin” expansion board spaces.
STEPS of setting up:
- Place the Free Parking expansion board space onto the gameboard.
- Cover the ordinary Free Parking corner space with the blue Free Parking expansion corner space.
- Shuffle the “Free Parking” Bonus cards. Give 2 of them to each player. Leave the rest of these cards face down on their card deck (located near the Free Parking and the spinner).
- Put the golden “Deal Mobile” expansion token on Free Parking.
- Place the “Spin” expansion board spaces that are covering all the Chance and the Community Chest board spaces throughout the gameboard.
- Each player will have 2 “Spin” chips to start.

More Details
Jackpot
With this Monopoly expansion, all money, payments, and penalties that you typically pay to the Bank will go to the Jackpot instead.
Events to pay money to the Jackpot (not to the Bank) includes:
- Money you spend to buy properties.
- If from another player, money still goes to him/her when you get a property from him/her in a deal.
- Money you spend to build Houses & Hotels.
- Money you spend to get out of Jail.
- When a spin arrow lands on a red spin area.
You can still make change using money from the Bank.
- EXAMPLE: If you are required to pay $60 but you pay with $100, first exchange money from the Bank. You get $40 from the Bank, and the Bank “gives” $60 to the Jackpot.
Payments made to other players never go to the Jackpot.
- Rent is the most common example.
Free Parking Spinner
You spin the spinner when:
- You use a Spin chip (and pay it to the Bank).
- You land on a Spin space.
- You land on a property you own.
- You play a Free Parking Bonus card that tells you to spin
- After use, put it on the bottom of the Free Parking Bonus card deck.
Each time you spin the spinner, you also take 1 Free Parking Bonus card.
Deal Mobile (Expansion Token)
The special expansion golden Deal Mobile token allows a player to:
- Buy an unowned property for free (he/she simply takes it)
- Skip out on rent
Taking a Drive in the Deal Mobile
You take the Deal Mobile when you:
- Land exactly on Free Parking
- Spin and land on a Deal Mobile space on the Free Parking spinner
- Obtain a Free Parking Bonus card that says to take a Deal Mobile
- There are a few Free Parking Bonus cards that do this action.
When you have the Deal Mobile token, your original token must stay in “Free Parking”.
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- You CANNOT move your original token while driving the Deal Mobile.

Go To Jail - Monopoly Expansion Pack
Before Playing a Game
When using this Monopoly expansion, DO NOT use Chance and Community Chest at all.
- When you land on any of these respective cardboard spaces, you will roll a special expansion die.
STEPS of setting up:
Cover the “In Jail / Just Visiting” corner space with the Corruption corner space.
- It is colored orange.
- The regular “Jail” expansion board space is just outside of the gameboard.
- It has an arrow to go to the Corruption expansion corner space when you successfully get out of regular Jail.
Shuffle the orange Corruption cards. Give 2 of them to each player. Leave the rest of these cards facedown on the Corruption card deck.
- Cover the “Go to Jail” corner space with the expansion “Go to Jail” corner space.
- It is colored blue.
- The “Super Jail” expansion board space is attached and is just outside of the gameboard.
- It has an arrow to go to “Go to Jail” expansion corner space when you successfully get out of Super Jail.
Shuffle the blue Super Corruption cards and place all of them facedown on the Super Corruption card deck.
- DO NOT give any of them to the players at the start.
Place the expansion “Go to Jail” board spaces (skinny ones) replacing the Income Tax and the Luxury Tax board spaces.
Put the expansion Heist die (Die #1) on the Community Chest card deck.
- When you land on a Community Chest board space, roll the Heist die.
- The Heist die has 4 blue money sides and 2 orange “Go to Jail” sides.
Put the expansion Escape die (Die #2) on the Chance card deck.
- When you land on a Chance board space, roll the Escape die.
- The Escape die has 3 red “trade” sides and 3 orange “Go to Jail” sides.

Buy Everything - Monopoly Expansion Pack
Before Playing a Game
With this expansion, there are the differences in the setup.
Players will start with the different amount of cash.
- Each will have $2,150 to start.
- Consisting of 5 $1 bills, 1 $5 bills, 3 $10 bills, 3 $20 bills, 3 $50 bills, 4 $100 bills, and 3 $500 bills.
Put the golden Sale Vault stand (the “wheel”) onto the gray Sale Vault base.
Separate the Sale cards from the expansion Title Deeds.
- The Sale cards have a green background.
- The expansion Title Deeds have a red background. The strip is rainbow in color.
Put the expansion Title Deeds with the original Title Deeds from the classic Monopoly.
Put the 3 Sale cards onto the “wheel”.
- Put the Sale card info face out so that the players can see on what these cards say.
Place the rest of the Sale cards facedown on their card deck (the gray area of the Sale Vault base).
Give one reminder card to each player playing.
- They have to know the modified rules of this Monopoly expansion.

More Details
Expansion Title Deeds
In addition to the 28 ordinary Title Deeds, there are 8 expansion Title Deeds. This will give the expansion total of 36 Title Deeds.
The 8 expansion Title Deed properties are:
- Go
- Just Visiting
- Free Parking
- Go to Jail
- Community Chest
- Chance
- Income Tax
- Luxury Tax
The first player that lands on any of these 8 board spaces will have the right to buy it.
The price to buy any expansion Title Deed property is indicated by the money bag on the rainbow banner on the top of a card.
If a player buys an expansion property, they will take its Title Deed. Then, they will follow the rules of this property’s board space.
If a player (who is the first to land) does not want to buy (or does not have enough money), this property will be put for auction.
- Only one player will have this property.
- Even though a player declines to purchase an expansion property, he/she still follows the rules of this property’s board space.
Unlike ordinary properties, expansion properties cannot be mortgaged at all. However, expansion properties can be traded or dealt with to another player(s).
- Expansion Title Deeds have only the cover side (without any details at all).
Special Characteristics
Expansion properties have their respective special characteristics:
- Corner Spaces are very similar to Railroads, but different Corner Spaces have different amounts of rent.
- The owner of the “Go to Jail” corner space can collect a fine from another player who is getting out of Jail.
- However, when the owner is in Jail, they still must pay the fine but it is paid to the Bank.
- When a player lands on Community Chest or Chance, the owner of any of these card board spaces will take 2 cards and they are the only one to see these cards. The owner will give any one of these two cards to a player (who has landed on a card board space) to use. Another card is unused and will be placed on the bottom of its card deck.
- When the owner lands on a card space on his/her own, they take 2 cards and see them. They must use one card that is advantageous to them while another is unused and placed on the bottom of its card deck.
- Tax Spaces are used for the owner to collect money from other players who have landed on any of these Tax Spaces.
- However, when the owner lands on any of these Tax Spaces, they still must pay the tax but it is to the Bank.
Buy Die
After you have moved your token and have taken action on a board space you have landed, you will roll the Buy Die next.
The Buy Die has 3 different actions:
- Buy 1 Sale Card
- Coloured green with the money exchanged hands
- The Buy Die has 3 sides of this action.
- Each Sale card has the money bag that indicates the price to purchase.
- ACTION: You may buy 1 Sale card from the Sale Vault (not the Sale card deck) with your money.
- Discard and Replace (Switch)
- Coloured yellow with the 2 arrows making a circle
- The Buy Die has 2 sides of this action.
- ACTION: You may discard 1 of the Sale cards currently displayed in the Sale Vault. Then, replace this discarded Sale card with another Sale card from the top of the Sale card deck.
- Discard a Card
- Normal white background with the red X
- The Buy Die has only 1 side of this action.
- ACTION: You may force any other player to discard 1 Sale card that they have. You can decide (not any other player you choose) which Sale card that you want to “take away” from and discard it.
Doing an action on what you have rolled in the Buy Die is optional (“may”), not required (not “must”).
- You have the option of doing an action from the Buy Die.
- If you do not want to, that’s fine and your turn will end.
Sale Cards
There are 3 types of Sale cards:
- Single-Use cards (red stripe)
- You can keep a red-coloured stripe single-use Sale card until you are ready to use it.
- You can use it at any of these times during your turn:
- before you roll the regular dice
- after you roll the regular dice but before you take any action of a board space
- after you take action but before you roll the Buy Die
- after you roll the Buy Die (and perform any action from the Buy Die)
- Discard after use.
- Ability cards (yellow stripe)
- When you own a yellow-coloured ability Sale card, you have the ability from this card.
- Generally, ability cards are not discardable.
- Unless you have 3 Sale cards in your possession already and want to get another one.
- Instant-Win cards (green stripe)
- When you have a green-coloured instant-win challenge Sale card, complete the challenge in this Sale card for you to win instantly.
- You can have multiple challenges to do, but just complete only one of them to win instantly.
- Generally, instant-win cards are not discardable.
- Unless you have 3 Sale cards in your possession already but want to get another one.
A Sale card can be purchased only from the Sale Vault (not from the Sale card deck) and it can be purchased only when you roll the green side of the Buy Die.
- There are 3 Sale cards to choose from the Sale Vault, but you only choose one of them.
When a Sale card is discarded, it cannot be used anymore for the remainder of the game.
- A discarded Sale card must be placed in a discard pile (not in the Sale card deck nor in the Sale Vault).
You can have up to the maximum of 3 Sale cards in your own hands.
- When you want a new Sale card but you have 3 already, you must discard one that you currently have.
Ending the Game
There are 2 ways to end a Monopoly game with this expansion.
- When a player completes a challenge from an Instant-Win Sale card that he/she has, he/she wins immediately.
OR
- When all properties are owned.
- All properties include 22 streets, 4 railroads, 2 utilities, 4 corner spaces, 2 card spaces, and 2 tax spaces.
- These total 36 (28 tradition + 8 expansion).